Super Bouncy Ball (Working title)
Abandoned project. Versions up to this point may be treated as an
Compatible with unregistered GM5.3A
Update 4: Zip
This update is an intermediate version with slopes added to some of the
levels. It's incomplete as I haven't got round to doing anything with it
this Christmas. I'm posting it as I haven't been able to break it.
Downloads: Zip file
Super Bouncy Ball arose from an experiment in combining a crude
"physics" engine with a platform game engine, then throwing in
some cute sprites.
The idea is simply to get the ball to the end of the level. There are no
conventional hazards, no monsters, spiked pits or lava. The difficulty comes from
trying to control the huge ball. To finish the level push the ball out of
the level, then get the girls out after the ball is out to finish the level.
The result is actually quite fun. It's playable but it's still nowhere near a finished game. Controls are
This demo has shown me how platform games can require an inordinate
amount of tweaking to get them to run well. It's taken me about two weeks to
hunt down all the "fall through the floor" bugs I created by
allowing the ball to push the girls. I think I've cured them all. It may be possible to jam the game still by switching
instant one leaves the level. Right now the platform engine is burdened with
an excessive number of patches, a situation I intend to remedy.
Bouncy Ball originally used a heavily modified version of Darthlupi's
Platform Example though recently I've stripped out that code and
replaced it with some of my own.
The new engine is described here
The player sprites were derived from graphics from Charas
though with added frames, giving a 4-frame walk and a new face down
The ball is generated in Serif Photo Plus.